Below, you will find some of GAME CHANGER CAMP highlights and access to resources presented during CAMP as well as some of our CAMP-goers favourite sessions.

About Game Changer

The aim of the Game Changer project is to support NGOs, CSOs, and activists every step of the way in guiding young people to create youth-led social media campaigns and to play localised Social City Games (or Social RPGs) aimed to encourage dialogue and address social issues affecting their community. We believe through these activities we can help inspire and bring about the change facing our increasingly polarised world.

Below, you will find some of our event highlights and access to resources presented during CAMP as well as some of our CAMP-goers favourite sessions.

Just in case you missed our CAMP and you want to access our entire library of recorded sessions, check Game Changer Tools Library here.

About Our CAMP

Game Changer’s CAMP was a 4-day free online event, which served as a means to connect all of the vital stakeholders in the P/CVE (Preventing/Counter Violent Extremism) space, those working with youth (directly or indirectly) and campaigners aiming to create social change. Our CAMP also provided us with a platform share our tools and resources to further empower and encourage organisations working with young people to try to play and localise their own Social City Game and/or build youth-led social media campaigns.

Radicalisation and Understanding Social Media Campaign’s Impact

Day 1 kicked off our event with a focus on Radicalisation and Understanding Social Media Campaign’s Impact, which led participants to their favourite session How to Build A Community of Changemakers, which was led by Sihana Bejtullahu.

Check out some of Sihana’s work with Germin here.

After watching this session you learn how to build a community of changemakers. First, we discuss how to identify social needs for intervention (positive social change) and then learn the 3 main elements to encourage civic engagement. All viewers get some basic knowledge and skills to start their own community of changemakers.

Gamification as a Tool for Social Change

Day 2 focused primarily on Gamification as a Tool for Social Change as well as introducing CAMP-goers to Game Changer’s very own Social City Game methodology. Over the course of Day 2 of our event, we explored how gamification can indeed provide a positive (and negative) understanding of how we view the world and how we can use games to create positive associations and change. Our favourite session of the day was Educational Games from Practitioners – In Practice, Lessons Learned, Dos & Don’ts led by our friends over at LOGOS NGO.

LOGOS NGO does some amazing work, which we encourage you to take a look at here.

In this session, we discuss our experience, success and challenges in creating educational games. These games have always been aimed to teach people, raise awareness and create impact surrounding a variety of topics in youth.

This session aims to show “where and how” education games can be used in different variations, with the help of experts from Logos NGO: Emir Shevkiev and Marko Boyko. You will learn the best (and worse) practice, which have been gathered over the course of their trials and tribulations in creating games.

Mark and Emir also theorise topics of games and also help understand how to implement them in practice. They also share our thoughts on gamification as one of the biggest trends in many areas starting with education and ending in any work. They love games and are happy to share their love.

Impact and Learning to Make/Create Impactful Campaigns and How to Measure Them

Day 3 is dedicated to understanding Impact and Learning to Make/Create Impactful Campaigns and How to Measure Them. During Day 3, we not only discussed do’s and don’ts of campaigning but also the significance of evaluation as this can help us understand the impact as well as help shape our campaigns from square one. The favourite session of the day was Introduction to Monitoring and Evaluation in CVE led by Moonshot CVE’s Katey Passey.

Check out some of Moonshot CVE’s work here.

This session is an introductory workshop on Monitoring & Evaluation in CVE. It addresses questions, such as how to measure behaviour change in an anonymous audience and take participants on an interactive look at how to put together your own M&E Logic Model based upon a real-life CVE example.

Have Fun & Explore – Playing Our Social RPG

Day 4 provided an opportunity for our CAMP-goers to experience an online version of our Social City Game in the form of a Social RPG.

To learn more about our Social City Games and Social RPGs, check out our website to learn how you can localize and create your own game and how you could submit a Service Proposal in response to our Call for Tenders to earn up to 5,000 euro.